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Chemtrail Attack

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Devlog

  • Code
    April 27, 2020 by pauvictor
    1
    The game has been coded in c# using Unity 2019.3. The build in WebGl is missing shadows. The main challenge was to get the imported models from Unity to render correctly (it was the first time I tried... Continue reading
  • Graphics
    April 27, 2020 by pauvictor
    Assets created in Blender in a couple of hours Everything started as a cube except the guns. Initially was planning to use both for difficult enemies, but finally I ended up using only one. Models are... Continue reading
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