Code
The game has been coded in c# using Unity 2019.3. The build in WebGl is missing shadows.
The main challenge was to get the imported models from Unity to render correctly (it was the first time I tried to import my own models from Blender 2.8 to Unity). Once they rendered correctly, the transforms were fully messed up, so I needed some creative parenting to gameobjects to get it working correctly.
Then the fun started and I tried to get the smoke to collide with the enemies. I tried every possible type of collider but I could not get it working until I realized after a couple of hours that I had disabled the box collider of the enemy.
The rest of the code is rather simple, but I could not get the bullets to follow the plane correctly, so they do some funny moves.
Get Chemtrail Attack
Chemtrail Attack
Use your ChemTrail to subdue your enemies while they try to destroy you
Status | In development |
Author | pauvictor |
Genre | Action |
More posts
- GraphicsApr 27, 2020
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