Code


The game has been coded in c# using Unity 2019.3. The build in WebGl is missing shadows.

The main challenge was to get the imported models from Unity to render correctly (it was the first time I tried to import my own models from Blender 2.8 to Unity). Once they rendered correctly, the transforms were fully messed up, so I needed some creative parenting to gameobjects to get it working correctly.

Then the fun started and I tried to get the smoke to collide with the enemies. I tried every possible type of collider but I could not get it working until I realized after a couple of hours that I had disabled the box collider of the enemy.

The rest of the code is rather simple, but I could not get the bullets to follow the plane correctly, so they do some funny moves.

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